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Gamemode WIP

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Gamemode WIP

Post by vmlinuz on Mon Mar 10, 2014 1:07 am

Ive been working on a gamemode for the past month or so and its development is coming along quite well here's the feature log right from the mode.

*/Revival Stuntages 0.0002 [ALPHA]

A stunt/freeroam gamemode based on Impulse99 and Awesome stuntages (both defunct)

Features:

-Advanced admin system with many commands for maximum admin efficiency.
-Numerous normal player commands for loads of fun!
-Advanced dialog system for ease of use.
-Small LOC aka Lines of code footprint.
-Advanced ISP/Country system (GeoIP)((Partyserver uses a paid version of it.))
-An absolute butt load of teleports to almost every location in San Andreas.
-Numerous other features waiting for YOU to find!

!No change log at the moment!


By vmlinuz aka [OZ]*/

Beta is to come in a few months
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Re: Gamemode WIP

Post by Ryan on Mon Mar 10, 2014 3:26 am

Wawaweewa, can't wait to see it Very Happy
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Re: Gamemode WIP

Post by Stealth on Mon Mar 10, 2014 5:08 am

Cool man, I've tried to make something like that in the past and I know how much work it takes. Good luck and can't wait to see it  Cool 
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Re: Gamemode WIP

Post by SWiFT! on Mon Mar 10, 2014 7:12 am

Cheers on doing this mate,
I'm glad I don't need to host it anymore, you're welcome to use my files if you want from SWIFT DRIFT?


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Re: Gamemode WIP

Post by vmlinuz on Mon Mar 10, 2014 8:41 am

Send me that shitty race script i wanna see the code for it.
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Re: Gamemode WIP

Post by SWiFT! on Mon Mar 10, 2014 4:36 pm

hmm, I'll have to do a search through all my files on my PC.

I think I compiled it into the gm.

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Re: Gamemode WIP

Post by vmlinuz on Tue Mar 11, 2014 10:57 am

Here's your crash of the day, credits to the server.

Code:
[20:54:20] Revival Stuntages gamemode version 0.002 has been loaded.
[20:54:20] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[20:54:20] O)))))))                                                  O))
[20:54:20] O))    O))                        O)                      O))
[20:54:20] O))    O))    O))    O))    O))  O))    O))  O))    O))
[20:54:20] O) O))      O)  O))  O))  O)) O)) O))  O))  O))  O))  O))
[20:54:20] O))  O))    O))))) O))  O)) O))  O))  O)) O))  O))  O))  O))
[20:54:20] O))    O))  O)          O)O))  O))  O)O))  O))  O))  O))
[20:54:20] O))      O))  O))))      O))    O))    O))      O)) O)))O)))
[20:54:20] Number of vehicle models: 0
[20:54:47] Incoming connection: 192.168.0.195:61113
[20:54:47] [join] hi_hi has joined the server (0:192.168.0.195)
[20:55:04] [debug] Server crashed while executing bare.amx
[20:55:04] [debug] AMX backtrace:
[20:55:04] [debug] #0 native SHA512 () [72db3670] from SHA512.DLL
[20:55:04] [debug] #1 0000bce4 in public OnDialogResponse (0x00000000, 0x00000003, 0x00000001, 0xffffffff, 0x0014f874) from bare.amx
[20:55:04] [debug] Native backtrace:
[20:55:04] [debug] #0 72db3741 in ?? () from plugins\SHA512.DLL
[20:55:04] [debug] #1 004010b6 in ?? () from samp-server.exe
[20:55:04] [debug] #2 72f358ca in ?? () from plugins\crashdetect.DLL
[20:55:04] [debug] #3 72f3774f in ?? () from plugins\crashdetect.DLL
[20:55:04] [debug] #4 72f30834 in ?? () from plugins\crashdetect.DLL
[20:55:04] [debug] #5 72f3591a in ?? () from plugins\crashdetect.DLL
[20:55:04] [debug] #6 0046de11 in ?? () from samp-server.exe
[20:55:04] [debug] #7 00452970 in ?? () from samp-server.exe
[20:55:04] [debug] #8 77d6dea3 in ?? () from C:\Windows\SysWOW64\ntdll.dll
[20:55:04] [debug] #9 774d14d1 in ?? () from C:\Windows\syswow64\kernel32.dll
[20:55:04] [debug] #10 004a50fe in ?? () from samp-server.exe
[20:55:04] [debug] #11 68106ac3 in ?? () from samp-server.exe
[20:55:04] [debug] #12 004b3328 in ?? () from samp-server.exe
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Re: Gamemode WIP

Post by SWiFT! on Tue Mar 11, 2014 5:15 pm

LOL

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Re: Gamemode WIP

Post by vmlinuz on Wed Mar 12, 2014 4:04 am

Will post a changelog when I get home give it 2-3 hours.

Edit:

-Switched from Southclaws INI system to y_ini
 
  *Due to the design of SCINI being a cache based file system i had some major read/write problems regarding       user files(Ex: Stuff from a completely different file would write its contents to the user file because whatever file  was opened at the same time as the user file would write ITS contents to the user file you get the point..)
 
  *There was also some weird ass writing bugs when i saved a users stats just look at this
   
   It randomly put spaces in values that i never even touched when i did the function!
 
  *It only takes 3 minutes to switch to y_ini so why not bother..

-Added /bancountry, /banisp, range ban functions are planned soon..
-Added /igbanip so you don't have to type out the full /banip (wasn't really designed for online players..)and just ban em with just there id
-Fixed some dialogs
-Fixed some bugs in commands
-More bug fixes.
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Re: Gamemode WIP

Post by SWiFT! on Wed Mar 12, 2014 6:42 am

Sounds great vm!

I'm sure you got your ports forwarded and ready to host?

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Re: Gamemode WIP

Post by vmlinuz on Wed Mar 12, 2014 8:14 am

Its gonna be a few weeks before i put the server online just for the weekends at 11 am - 9 pm my time which will be early morning,late afternoon for your part of Australia.

Also i got no maps along with vehicles for the server yet so it'd be pretty boring.
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Re: Gamemode WIP

Post by SWiFT! on Wed Mar 12, 2014 3:48 pm

Use the default vehicles that come with the server files.

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Re: Gamemode WIP

Post by vmlinuz on Thu Mar 13, 2014 8:45 am

After EVEN more issues with y_ini I'm just gonna throw in the bag with .INI file systems and use/learn proper SQL aka databases which even if there file size is massive there still very efficient while with .ini's after there's a lot of files written they really start to slow down searching/reading.


Last edited by vmlinuz on Fri Mar 14, 2014 6:55 am; edited 1 time in total
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Re: Gamemode WIP

Post by vmlinuz on Fri Mar 14, 2014 4:13 am

Planned SQLite features
-Completely dynamic teleport system(create teleports ingame to a database with the tp name(tp to coords on the name in the Db))
-More advanced ban system
-More advanced user system
-More admin improvements to the admin system.
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Re: Gamemode WIP

Post by saloun on Fri Mar 14, 2014 4:30 am

Nice work vmlinuz

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Re: Gamemode WIP

Post by vmlinuz on Wed Mar 26, 2014 9:27 am

Project scrapped/cancelled due to the fact that a stunt/freeroam server is so bland so i went for a new type of mode which has been only seen once or twice and has never lived past 1-2 weeks.

...wait for it........RuneScape.. that's right im planning on trying to script/create a version of your favorite childhood game right in your current favorite(should be anyways..) game, i tried this mode a year or so ago but my limited PAWN experience made it impossible for me now but i have a feeling since my knowledge of this scripting language has increased massively since 2012/2013. I understand its a massive challenge taking this up but i think i can handle it. First thing i gotta do is get a GUI going and at least a inv/backpack system. Mapping is not a urgent issue but i do not want the default SA since its too bland for my liking and telling by some of these mappings its possible to create a mmorpg like map far away from SA..

And yes there will be a wilderness kids, and you will lose all weapons/items on death no matter where you are.
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Re: Gamemode WIP

Post by SWiFT! on Wed Mar 26, 2014 9:56 am

Runescape, gosh the memories of 2005. :')

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Re: Gamemode WIP

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